Optimizing with discontinuous cost functions: AI for the final frontier
A fight between
Simulated Annealing and
Particle Swarm Optimization.
The underlying algorithm is now powering the AI of the iOS game I created Astro Fight that was recently taken of the App Store (Damn developer fee ;) However, I may open source it if I have time to polish it.
Here is a screenshot and the project report in question below.